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Hardcore Visual Basic 5.0 (2nd Edition)
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Hardcore Visual Basic 5.0 - Second Edition (1997)(Microsoft Press).iso
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Sieve
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SIEVEATL
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SIEVEATL.CPP
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C/C++ Source or Header
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1996-10-29
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2KB
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80 lines
// SieveATL.cpp : Implementation of DLL Exports.
// You will need the NT SUR Beta 2 SDK or VC 4.2 in order to build this
// project. This is because you will need MIDL 3.00.15 or higher and new
// headers and libs. If you have VC 4.2 installed, then everything should
// already be configured correctly.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f ShortCutSvrps.mak in the project directory.
#include "stdafx.h"
#include "resource.h"
#include "initguid.h"
#include "SieveATL.h"
#include "Sieve.h"
#define IID_DEFINED
#include "SieveATL_i.c"
//These are declared in stdafx.h
// const IID LIBID_SIEVEATLLib = { 0x18315ee2, 0xb8d4, 0x11cf, { 0xae, 0xc1, 0x44, 0x45, 0x53, 0x54, 0, 0 } };
// const CLSID CLSID_CSieveATL = { 0x18315ee7, 0xb8d4, 0x11cf, { 0xae, 0xc1, 0x44, 0x45, 0x53, 0x54, 0, 0 } };
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_CSieveATL, CSieveATL)
END_OBJECT_MAP()
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID lpReserved)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
_Module.Init(ObjectMap, hInstance);
DisableThreadLibraryCalls(hInstance);
}
else if (dwReason == DLL_PROCESS_DETACH)
_Module.Term();
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Adds entries to the system registry
STDAPI DllUnregisterServer(void)
{
_Module.UnregisterServer();
return S_OK;
}